Delete everything in the XCOM 2 SDK\XComGame\Mods folderįor Voicepacks: Find the voicepack under Steam\steamapps\workshop\content\268500 and delete the Content\*_ModShaderCache.upk file For Model-packs: There is nothing you can do.You can also search for Src\XComGame directories and delete them all, regardless of mod type. If for some reason a mod author refuses to fix their mod, you can sometimes fix the issue yourself:įor Voicepacks: Find the voicepack under Steam\steamapps\workshop\content\268500 and delete the Content\\\*_ModShaderCache.upk file For Model-packs: There is nothing you can do. Thanks to TrackTwo for figuring out this workaround.Īlso worth mentioning: No mods require the Src/XComGame folder, it is another 15MB of bloat. XCOM 2 SDK\XcomGame\Content\LocalShaderCache-PC-D3D-SM4.upk It happens to every mod that adds audio/visual content, including headgear packs and voice packs.Ĩ5MB doesn't sound like much, but multiply that by 30 mods and suddenly you have 2.5GB of crap that needs to be loaded from the HDD and bloating up memory. If anyone knows whats causing this please let us know.ĮDIT 1: Seems after some testing xcom 2 is loading all mod data to ram.Ī bug in XCOM 2 ModBuddy causes the ModShaderCache.upk file to be 85MB instead of ~150KB. Voice packs for some unknown reason to me right now take up tons of memory. Game is now ready to load all your mods every time you run it thru the GOG short cut. Run WotC game thru AML, get to main menu and leave game. r/Xcom2StargateModding for discussing Stargate mods and development. Enable the mod thru XCOM2 Alternative Mod Launcher (AML), as well as any other mod you might be using. No requests for NSFW mods, and please tag NSFW mods as NSFW mods. Try to keep mod request posts within the bounds of developer talk and discussion. Unreal 3.5 Editor (this will be the meat and crux of your modding needs)ĥ0 GB of Assets on top of the 45 GB game - includes animations, textures, doodads etc.ĭo not downvote posts on the basis of opinion. Want to read only a specific topic? Click a button below! Go into steam, select Library", select "Tools" under the "Library" Menu, then find and install the XCOM 2 SDK. We try to discuss the technical side of modding that being said, mod requests are welcome.ĭiscord Server Invite We have a wiki! Go read through it for tutorials, and if you want to share something, feel free to edit. - Removed 8x MSAA from default Max settings.Just a place for discussion of development and creation of mods in XCOM2.- Using the preview voice button for a modded voice pack will no longer crash the game when in the armory.- Adjustments were made to Texture Streaming to assist with periodic frame spikes.- Unable to load saves with a Chryssalid Cocoon – This will fix the issue, and for previously affected saves.- Player is unable to progress to scan in the Geoscape after completing the Resistance Communications research via Tutorial – This will fix previously affected saves. This does increase the amount of aliasing in the game, but the option can still be enabled in the options menu. One of the biggest changes to the game is to the game's Maximum preset, which has removed 8xMSAA from the preset, giving a massive performance increase. Stay tuned for more information on future updates.Īt launch the game did not perform very well on PC, with the games higher graphical settings simply not being worth the performance impact. It is important to the team that we address the issues below as soon as possible so fans can get back to enjoying the game. The developers have promised to continue to patch the game in the future and continue to fix issues and improve the performance of the game. The newest patch for XCOM 2 adds several fixes for the game and has removed 8x MSAA from the games default Max settings for better game performance. XCOM 2 Patch Includes bug fixes and performance improvements
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